Download Quake 2 For Mac

Yamagi Quake II is an alternative client for id Softwares Quake II. Ourgoal is to provide the best Quake II experience possible, we strive topreserve the game play as it was back in 1997. Thus we aim mostly forbug fixes, stability and gentle enhancements were appropriate.

Mac OS X 10.1.5 or later. Quake II (retail version) License: Free. Absolutely Free. Download ( 3.2 MB) Scan this file. Since we don’t host this file, we recommend running safety scan for this download. It’s free and only takes 1 min. Activision's imminent Quake 2 will use the Expansion Pak - but not for hi-res graphics. Developers Raster Productions reckon hi-res mode would slow the game down too much, especially in four-player. Instead, the 4Mb memory expansion will be used to enhance the existing graphics, adding more detailed textures, extra colours and a battery of. Quake 2 Download. File: quakedosmac.7z. Click the button below to generate the download link. How to install and play the game. Files for Mac can be run on all versions of OS X.You need to uncompress the 7z archive using the proper software (please use Keka to avoid problems). If the archive contains a DMG, double click it to mount the disk. Download Quake 4 for Mac - In a war for Earth's survival against an unrelenting Alien enemy, the only way to defeat them is to become one of them. Quake 4 1.4.2 for Mac OS X. Quake 2 is another classic from id software.While not modded quite as much as it's predecessor or Q3A, it is still a blast to play and the mod's on offer are bundles of fun. Just step into Quake 2 Rocket Arena, armed with the new and almighty rocket and rail gun and you will be gibbing for hours on end.If you dig fast paced action, then load up.

Features

Yamagi Quake II has a lot of unique features. The most notables onesare:

  • A modern OpenGL 3.2 renderer, providing a greatly enhanced look andfeel. The original OpenGL 1.4 and even the Software renderers arestill supported. Both 3D accelerated renderers support anisotropicfiltering and multisampling anti aliasing.
  • Full support for widescreen displays and arbitrary resolutions. TheHUD can be scaled to be readable on HiDPI displays.
  • Support for surround sound, from stereo up to 7.1 channels and evenHRTF. The background music can be played from OGG/Vorbis files, a CDdrive is no longer necessary.
  • A rewritten savegame system. Yamagi Quake II savegames are completelyreliable and backward compatible between releases.
  • Highly precise timings. For example, on a flat panel display with a59.95 hertz refresh rate and vertical synchronisation (vsync) enabledYamagi Quake II is running at exactly 59.95 frames per second.
  • In comparison with the original client over 1.500 bugs were fixed. TheYamagi Quake II client is very well tested and stable. The dedicatedserver is able to run for weeks without a single restart. Last but notleast the code is fully 64 bit clean and highly portable.

Yamagi Quake II supports the following platforms:

  • FreeBSD
  • Linux
  • OpenBSD
  • Windows

Some additional platforms are supported by the community. Yamagi QuakeII works on them, but there may be bugs. The Yamagi Quake II developersmay not be able to fix these bugs due to the lack of required hardwareor software:

  • Haiku
  • Mac OS
  • NetBSD
  • Solaris

News

On 2021-06-14 Yamagi Quake II version 8.00was released. Changes are:

  • Client side support for the optional Vulkan renderer library.
  • Non existent renderer libraries are now skipped over by the menu.
  • Fix several bugs when loading autosaves.
  • Bump the maximal number of OGG/Vorbis files to 128.
  • Several fixes to the Barracuda Shark. (by BjossiAlfreds)
  • vid_fullscreen and r_mode are no longer special, they require anexplicit vid_restart like every other cvar.
  • Remove hardcoded map fixes and replace them by optional entity files.Add several newly discovered map fixes. (by BjossiAlfreds)
  • Send the network protocol version to the server. This can be used bythe server to support clients with different network protocol version.(by Knightmare)
  • Force SDL to minimize the window when its focus is lost. This fixesseveral problem under Windows with SDL 2.0.14 and newer.
  • Switch the semantics of the vid_fullscreen cvar. 1 is now nativefullscreen, like it was in Vanilla Quake II. 2 is desktopfullscreen. When desktop fullscreen is selected through the menu,r_mode is forced to -2.
  • Add g_footsteps to control the generation of footstep sound. Thiscvar is cheat protected. 1 is Vanilla Quake II behavior and thedefault. 0 never generates footstep sound, 2 always generatesthem.
  • Support stereo wave files. (by 0lvin)
  • Add cl_r1q2_lighstyle. When set to 1 Yamagi Quake II uses theVanilla Quake II light styles (for example yellow light for theHyperblaster) instead of the default r1q2 light styles.
  • Add a submenu to configure gamepad and joystick sensitivities. (byLarry Davis)
  • Ensure that the config file is written before changing the active mod.This prevents config changes from getting lost.
  • Overhaul the search path logic. Make sure that each directory is addedonly once.

On 2021-06-14 Three Wave Capture The Flag version 1.08 wasreleased. Changes are:

  • Small bugfixes.

On 2021-06-14 The Reckoning version 2.09 was released. Changesare:

  • Fix wrong sound for some items when activated. (by BjossiAlfreds)
  • Port the aimfix cvar. (by Mitchell Richters)
  • Port the coop_pickup_weapons and coop_elevator_delay cvars.
  • Fix a long standing crash occuring when exploding projectiles likegrenates or rockets generate sound targets and a least one monsterstarts moving to one of that targets.
  • Add a cvar g_footsteps to control the generation of footstep sound.
  • Move several hard coded map fixes to entity files. Add newlydiscovered mapfixes to the entity files. (by BjossiAlfreds)
  • Fix several subtile gameplay and entity handling bug. (byBjossiAlfreds)

On 2021-06-14 Ground Zero version 2.08 and was released. Changesare:

  • Fix wrong sound for some items when activated. (by BjossiAlfreds)
  • Port the aimfix cvar. (by Mitchell Richters)
  • Port the coop_pickup_weapons and coop_elevator_delay cvars.
  • Fix a long standing crash occuring when exploding projectiles likegrenates or rockets generate sound targets and a least one monsterstarts moving to one of that targets.
  • Add a cvar g_footsteps to control the generation of footstep sound.
  • Move several hard coded map fixes to entity files. Add newlydiscovered mapfixes to the entity files. (by BjossiAlfreds)
  • Fix several subtile gameplay and entity handling bug. (byBjossiAlfreds)

Downloads

Download Quake 2 For Mac Free

Source code archives for the official releases. Instructions forcompiling the source into binaries are included:

  • Yamagi Quake II Client and Dedicated Server: Yamagi Quake II, Version8.00
  • Three Wave Capture the Flag: Three Wave Capture the Flag, Version1.08
  • The Reckoning: The Reckoning, Version2.09
  • Ground Zero: Ground Zero, Version2.08

Precompiled Windows binaries: Yamagi Quake II forWindows

Precompiled Mac OS binaries (unofficial): Yamagi Quake II forMac

Download Quake 2 For Mac

Ubuntu Launchpad PPA with Yamagi Quake II and other open source games(unoffical): Ubuntu LaunchpadPPA

Archive with all code and binaries ever released: Yamagi Quake IIArchive

Precompiled Windows testbuilds: Yamagi Quake II for WindowsTestbuilds

Experimental Vulkan renderer library: Vulkan for Yamagi Quake II onGithub

Documentation

The documentation is included in the source archives and with theprebuild Windows binaries. An online version can be found here:Yamagi Quake II Documentation

Contribution and Bugreports

The development of Yamagi Quake II is hosted on Github. If you want toreport a bug or send some nice patches please open an issue or a pullrequest in the appropriate subproject. You can find our organizationat: github.com/yquake2

If you’re planing to work on a bigger feature, please do yourself afavor and ask if we’re interested before spending time onto it. Wedon’t merge every feature that’s submitted to us just because the codeis already there. Maintainability, integration with the existing codeand our general focus are of great concern, too.

Yamagi Quake II is an alternative client for id Softwares Quake II. Ourgoal is to provide the best Quake II experience possible, we strive topreserve the game play as it was back in 1997. Thus we aim mostly forbug fixes, stability and gentle enhancements were appropriate.

Features

Yamagi Quake II has a lot of unique features. The most notables onesare:

  • A modern OpenGL 3.2 renderer, providing a greatly enhanced look andfeel. The original OpenGL 1.4 and even the Software renderers arestill supported. Both 3D accelerated renderers support anisotropicfiltering and multisampling anti aliasing.
  • Full support for widescreen displays and arbitrary resolutions. TheHUD can be scaled to be readable on HiDPI displays.
  • Support for surround sound, from stereo up to 7.1 channels and evenHRTF. The background music can be played from OGG/Vorbis files, a CDdrive is no longer necessary.
  • A rewritten savegame system. Yamagi Quake II savegames are completelyreliable and backward compatible between releases.
  • Highly precise timings. For example, on a flat panel display with a59.95 hertz refresh rate and vertical synchronisation (vsync) enabledYamagi Quake II is running at exactly 59.95 frames per second.
  • In comparison with the original client over 1.500 bugs were fixed. TheYamagi Quake II client is very well tested and stable. The dedicatedserver is able to run for weeks without a single restart. Last but notleast the code is fully 64 bit clean and highly portable.

Yamagi Quake II supports the following platforms:

  • FreeBSD
  • Linux
  • OpenBSD
  • Windows

Some additional platforms are supported by the community. Yamagi QuakeII works on them, but there may be bugs. The Yamagi Quake II developersmay not be able to fix these bugs due to the lack of required hardwareor software:

  • Haiku
  • Mac OS
  • NetBSD
  • Solaris

News

On 2021-06-14 Yamagi Quake II version 8.00was released. Changes are:

  • Client side support for the optional Vulkan renderer library.
  • Non existent renderer libraries are now skipped over by the menu.
  • Fix several bugs when loading autosaves.
  • Bump the maximal number of OGG/Vorbis files to 128.
  • Several fixes to the Barracuda Shark. (by BjossiAlfreds)
  • vid_fullscreen and r_mode are no longer special, they require anexplicit vid_restart like every other cvar.
  • Remove hardcoded map fixes and replace them by optional entity files.Add several newly discovered map fixes. (by BjossiAlfreds)
  • Send the network protocol version to the server. This can be used bythe server to support clients with different network protocol version.(by Knightmare)
  • Force SDL to minimize the window when its focus is lost. This fixesseveral problem under Windows with SDL 2.0.14 and newer.
  • Switch the semantics of the vid_fullscreen cvar. 1 is now nativefullscreen, like it was in Vanilla Quake II. 2 is desktopfullscreen. When desktop fullscreen is selected through the menu,r_mode is forced to -2.
  • Add g_footsteps to control the generation of footstep sound. Thiscvar is cheat protected. 1 is Vanilla Quake II behavior and thedefault. 0 never generates footstep sound, 2 always generatesthem.
  • Support stereo wave files. (by 0lvin)
  • Add cl_r1q2_lighstyle. When set to 1 Yamagi Quake II uses theVanilla Quake II light styles (for example yellow light for theHyperblaster) instead of the default r1q2 light styles.
  • Add a submenu to configure gamepad and joystick sensitivities. (byLarry Davis)
  • Ensure that the config file is written before changing the active mod.This prevents config changes from getting lost.
  • Overhaul the search path logic. Make sure that each directory is addedonly once.

On 2021-06-14 Three Wave Capture The Flag version 1.08 wasreleased. Changes are:

  • Small bugfixes.

On 2021-06-14 The Reckoning version 2.09 was released. Changesare:

  • Fix wrong sound for some items when activated. (by BjossiAlfreds)
  • Port the aimfix cvar. (by Mitchell Richters)
  • Port the coop_pickup_weapons and coop_elevator_delay cvars.
  • Fix a long standing crash occuring when exploding projectiles likegrenates or rockets generate sound targets and a least one monsterstarts moving to one of that targets.
  • Add a cvar g_footsteps to control the generation of footstep sound.
  • Move several hard coded map fixes to entity files. Add newlydiscovered mapfixes to the entity files. (by BjossiAlfreds)
  • Fix several subtile gameplay and entity handling bug. (byBjossiAlfreds)

On 2021-06-14 Ground Zero version 2.08 and was released. Changesare:

  • Fix wrong sound for some items when activated. (by BjossiAlfreds)
  • Port the aimfix cvar. (by Mitchell Richters)
  • Port the coop_pickup_weapons and coop_elevator_delay cvars.
  • Fix a long standing crash occuring when exploding projectiles likegrenates or rockets generate sound targets and a least one monsterstarts moving to one of that targets.
  • Add a cvar g_footsteps to control the generation of footstep sound.
  • Move several hard coded map fixes to entity files. Add newlydiscovered mapfixes to the entity files. (by BjossiAlfreds)
  • Fix several subtile gameplay and entity handling bug. (byBjossiAlfreds)
Free

Downloads

Download Quake 2 For Mac Os

Source code archives for the official releases. Instructions forcompiling the source into binaries are included:

  • Yamagi Quake II Client and Dedicated Server: Yamagi Quake II, Version8.00
  • Three Wave Capture the Flag: Three Wave Capture the Flag, Version1.08
  • The Reckoning: The Reckoning, Version2.09
  • Ground Zero: Ground Zero, Version2.08

Precompiled Windows binaries: Yamagi Quake II forWindows

Precompiled Mac OS binaries (unofficial): Yamagi Quake II forMac

Ubuntu Launchpad PPA with Yamagi Quake II and other open source games(unoffical): Ubuntu LaunchpadPPA

Archive with all code and binaries ever released: Yamagi Quake IIArchive

Download quake 2 for mac torrent

Precompiled Windows testbuilds: Yamagi Quake II for WindowsTestbuilds

Quake 2 Archive

Experimental Vulkan renderer library: Vulkan for Yamagi Quake II onGithub

Documentation

The documentation is included in the source archives and with theprebuild Windows binaries. An online version can be found here:Yamagi Quake II Documentation

Download quake 2 for mac os

Contribution and Bugreports

The development of Yamagi Quake II is hosted on Github. If you want toreport a bug or send some nice patches please open an issue or a pullrequest in the appropriate subproject. You can find our organizationat: github.com/yquake2

Quake 2 Windows 10 Download

If you’re planing to work on a bigger feature, please do yourself afavor and ask if we’re interested before spending time onto it. Wedon’t merge every feature that’s submitted to us just because the codeis already there. Maintainability, integration with the existing codeand our general focus are of great concern, too.